

- Barotrauma dedicated server update#
- Barotrauma dedicated server upgrade#
- Barotrauma dedicated server plus#
- Barotrauma dedicated server simulator#

when holding a bandolier with both hands). Addressed wearables that are worn (or held) in multiple limbs applying skill bonuses multiple times (e.g.Fixes wreck corpses’ damage visuals (bloodstains, burns) not showing client-side.Addressed extra cargo defined in the server settings spawning every round in multiplayer campaign.Addressed lightcomponent not getting refreshed when flipping a lightcomponent horizontally.Addressed incorrect value in the “too many lights” error message in the sub editor.bullets, harpoons, syringes) going through external walls when dropped.

Barotrauma dedicated server upgrade#
Addressed “failed to parse the string ‘’ to Color” errors when using the submarine upgrade interface in Spanish.Addressed inability to damage items (such as monster eggs) with melee weapons or handheld weapons.Addressed shuttles getting misplaced when switching and transferring items to a new sub with shuttles.Even though toggling the in-game inventory is no longer possible, the keybind can be used to change the hotkey for toggling the sub editor’s entity list. Partially reintroduced the “toggle inventory” keybind, now called “toggle entity list”. Previously little used materials (like tin) are now used more. Adjusted numerous other recipes and price costs of materials.Weapon crafting is more expensive, to compensate for cheaper ammo. Changed recipes for Handcannon, Assault Rifle and Auto-Shotgun.Slightly reduced effectiveness of harpoons and revolver round to compensate for the cheaper ammo.Reduced costs of handheld weapon ammunition significantly.
Barotrauma dedicated server plus#
The button on the right increases difficulty, which in the case of the starting balance and supplies means reducing them, making the plus and minus buttons misleading. Handheld sonars can’t detect minerals from inside the sub.Ĭhanged the plus and minus button in the campaign settings into arrows.Also show the low fuel warning when leaving an outpost without enough fuel.Whether a submarine is considered to have manually placed items can be set when saving it in the submarine editor (the checkbox “manually outfitted” in the saving dialog).

Show a warning when trying to switch to a submarine that’s low on fuel or to a submarine that has no manually placed items to prevent softlocking the campaign if you switch to a sub that has no fuel.
Barotrauma dedicated server update#
There's now a hint system, text highlighting for mission descriptions, player-controlled characters get automatically assigned an appropriate order when the game starts to guide the player on what they should do and more tweaks.Ībsolutely loads more was added in terms of content with this update introducing visual changes to the map to make it more intuitive, new Abyss monsters, lots of new campaign features like side missions, radiation, abandoned outposts to explore with related missions, lots of quality of life updates to make the experience better like better impacts when your sub is hit by a creature, some on the game UI was overhauled and the list goes on - it's huge.Check out more details below. One of the problems has been how tough it is to get into, so they've introduced a new player experience focused on easing people into it a bit more.
Barotrauma dedicated server simulator#
Barotrauma, the sci-fi submarine sim I lovingly call a suffering simulator has just had massive Embrace the Abyss upgrade while in Early Access making it better than ever.
